

He is joined by the players as well as many Ascalonians who believe in their prince.
GW2 ONE PATH ENDS SHINING BLADE FREE
Prince Rurik decides to leave Ascalon and head for Kryta and a new home free of the Charr. His father refuses any cooperation with Krytans and banishes his son from the land. Prince Rurik begs his father to accept an offer from Kryta for shelter, having seen the abilities of the Charr first hand, he is convinced that Ascalons need to pull back and regroup. This victory is short lived, however, as a confrontation ensues between the Prince and his father. With the help of Stormcaller's magic, the players are able to stop the onslaught and save the city. Rushing back to the capital of Rin, the Prince and the players are distraught by the sight of an invading Charr army burning and ransacking the great city. While fleeing the Charr, the Prince finds the mouth piece to the legendary horn Stormcaller. In the Ruins of Surmia mission, he frees many such prisoners with the aid of the players. There, with the aid of the players, the assaulting Charr forces are pushed back.ĭuring their retreat, the Charr take many prisoners and Prince Rurik, who can not bear to see humans as captives of the Charr, decides to free those captives. The forces of Ascalon are thrown into chaos at the sight of the approaching forces and a hasty retreat to Fort Ranik is needed. The king's estimates are soon proven false as players discover in the Great Northern Wall mission that the Charr are amassing a great army to overtake Ascalon. King Adelbern of Ascalon believes his kingdom can still withstand the Charr with the help of the Great Northern Wall, while his son Prince Rurik disagrees and believes Ascalon should take the initiative and take the fight to the Charr. The Searing rains fire and giant crystals on the beautiful land of Ascalon turning it into a desolate landscape. Once you select a permanent secondary profession you'll be able to really explore outside and see the wonders of this world – and the outcome of the Searing.Ī terrible magical event conjured by the Charr and called "The Searing" kicks off the actual story of the game. You can also choose to do that later if you first want to try out other professions. Once you have completed the evaluation, you will be given the chance to pursue more abilities in that profession, thus making your choice of secondary profession a permanent one. In order to learn about the different professions, your character needs to find profession trainers, who will give you an evaluation quest and some of the skills and abilities of that profession, which you can use to complete the quest. You can try out any of the professions before you must make a permanent decision. The main quest in pre-Searing is to choose a secondary profession.
GW2 ONE PATH ENDS SHINING BLADE HOW TO
You can learn how to move, trade, buy things, sell things, fight, go on quests and other basics of the game. Once a player’s hero is prepared and chooses to follow King Adelbern's call at the front gate, there will be no chance to return to the prologue area, so players are urged to use this time before the great battle to get used to the game. This tutorial area is referred to as pre-Searing because the great battle for Ascalon, known as the Searing, hasn’t begun yet. Players use this peaceful moment in time, right before the impending attack of the Charr, to prepare their characters for the game. So the King puts out a call for all heroes that are ready to join him and the army at the front gates of Ascalon City. King Adelbern sees that the Charr, Ascalon's northern neighbors, are amassing a great force. This is a time when Ascalon is not under attack and the landscape is idyllic. Players begin the game in a tutorial area that allows players to get used to the game.
